POV-Ray : Newsgroups : povray.unofficial.patches : Sound generation? : Re: Sound generation? Server Time
4 Nov 2024 18:22:21 EST (-0500)
  Re: Sound generation?  
From: Dennis Miller
Date: 2 Oct 2003 20:30:44
Message: <3f7cc334$1@news.povray.org>
Because I do both music and animation, I would love to hear about your
results. I don't use any mapping of one data set to another - I either
compose music to the animation or compose an animation to the music

(www.dennismiller.neu.edu/animation.html  warning: long load times and
serious compression artifacts ahead)  but I am always interested in new
options.
Best,
D.

"Frans Verbaas" <not### [at] freelernl> wrote in message
news:3f7c8886@news.povray.org...
> Nothing to be sorry for. Your link was really worth visiting. I kept the
> program in my toolbox, since it may be of use one day.
>
> For my original probelm, I am afraid I have to go down the programming
track
> myself, one way or the other, and report here if and when something
> materializes.
>
> Thanks again.
> Frans
>
> "Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
> news:3f7b8520@news.povray.org...
> > Oh, sorry. There's some stuff from U&I software on the Mac that can read
> in
> > a video file and output audio - maybe just digital audio
> > http://www.uisoftware.com/ . It's commercial stuff, however.
> > And I can tell you about a few algorithmic composition tools that will
> scan
> > a bitmap and extract data that can be used to generate MIDI notes - but
> not
> > an animation.
> > Let me know what you come up with.
> > Best,
> > Dennis
> >
> > "Frans Verbaas" <not### [at] freelernl> wrote in message
> > news:3f79f1e2$1@news.povray.org...
> > > Hey, thanks,
> > >
> > > This looks good, it is surely fun, but it does exactly the opposite if
> > what
> > > I look for.
> > > This program generates (pov code for) frames of a movie from a given
> line
> > of
> > > notes.
> > > I want to generate a line of notes (in Midi format) based on events in
> an
> > > animation.
> > >
> > > Frans
> > >
> > >
> > > "Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
> > > news:3f78eb6f$1@news.povray.org...
> > > > Have a look at this and see if it is what you are after.
> > > > Best
> > > > D
> > > >
> > > > http://www.srcf.ucam.org/~mpc33/index.html
> > > >
> > > >
> > > >
> > > > "Frans Verbaas" <not### [at] freelernl> wrote in message
> > > > news:3f75fd8b$1@news.povray.org...
> > > > > Hi all,
> > > > >
> > > > > Question: Has anyone attempted to generate sound along with the a
> > > MegaPov
> > > > > animation, based on events during the animation?
> > > > >
> > > > > Explanation:
> > > > > I am happily exploring Christoph Hormann's excellent Mechsim
> facility.
> > > > > While my PC is busy rendering a bouncing cube, I thought how nice
it
> > > would
> > > > > be if sound were generated with the frames. Something like a bang
or
> > so
> > > > > whenever a mass hits the environment.
> > > > > Since simulation time is known on every such occasion, one could
> store
> > > the
> > > > > information in a MIDI file, and generate a .wav file from that.
> > > > >
> > > > > Now I am not an expert in sound, and only barely capable of
sensible
> > > > > programming, an I hesitate to embark on this, possibly only to
find
> > that
> > > > > someone else has done this before, and far better than I could
ever
> > > dream
> > > > to
> > > > > do it.
> > > > >
> > > > > Frans Verbaas
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>


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